GM Grove
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Saving Your Work Properly

Learn how to save your GameMaker projects effectively to avoid losing your progress.

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General
General course

This course is not tied to a specific GameMaker IDE or runtime version.

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Learning paths

Your First Hour With GM A friendly first course through projects, rooms, objects, events, sprites, and running your first tiny GameMaker project. Completed
Fundamentals of Code I Variables, conditions, comparisons, functions, and the core GML ideas beginners need to complete their first few simple GameMaker projects. Completed
Let's Make Click the Clown Build a complete tiny clown clicking game in GameMaker. Play the finished version in-lesson first and then build your own copy! Completed
Saving Your Work Properly Learn how to save your GameMaker projects effectively to avoid losing your progress. Completed

Course complete

Saving Your Work Properly

You finished every lesson in this course. Nice work!

7 lessons finished +50 XP bonus

Path complete

Beginner Path

You finished every available course in this learning path. The grove approves.

4 courses finished +150 XP bonus

What Is Git?

Learn what Git is, and how it's essential to any GameMaker project.

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Your First Git Project

Create a GitHub account and turn your first GameMaker project into a Git repository with GitHub Desktop.

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Your First Change

Make a change to your project and then save that change locally with GitHub Desktop.

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Publishing to GitHub

Publish your local GameMaker repository to GitHub and learn how commit, push, and pull fit together.

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Undoing Mistakes

Learn how you can use version control to revert mistakes that have been made.

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Branch Experiments

Use Git branches to try risky GameMaker changes, stash unfinished work, and merge successful experiments back into main.

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The end...?

Wrap up the Git course and review the core actions that keep GameMaker projects safer and easier to share.

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